2017

Ifenthaler, D. (2017). Are higher education institutions prepared for learning analytics? TechTrends, 61(4), 366–371. doi:10.1007/s11528-016-0154-0

Ifenthaler, D. (2017). Designing effective digital learning environments: toward learning analytics design. Technology, Knowledge and Learning, 22(3), 401–404. doi:10.1007/s10758-017-9333-0

Mah, D.-K., & Ifenthaler, D. (2017). Academic staff perspectives on first-year students’ academic competencies. Journal of Applied Research in Higher Education, 9(4), 630–640. doi:10.1108/JARHE-03-2017-0023

Egloffstein, M., & Ifenthaler, D. (2017). Employee perspectives on MOOCs for workplace learning. TechTrends, 61(1), 65–70. doi:10.1007/s11528-016-0127-3

Roll, M., & Ifenthaler, D. (2017). Bedingungsfaktoren für bildungstechnologische Innovation. Hinweise aus vertiefenden Analysen aktueller Bildungsmonitoringstudien. SchulVerwaltung NRW, 28(7–8), 203–205. 

Gibson, D. C., & Ifenthaler, D. (2017). Preparing the next generation of education researchers for big data in higher education. In B. Kei Daniel (Ed.), Big data and learning analytics: Current theory and practice in higher education (pp. 29–42). New York, NY: Springer.

Ifenthaler, D. (2017). Learning analytics design. In L. Lin & J. M. Spector (Eds.), The sciences of learning and instructional design. Constructive articulation between communities (pp. 202–211). New York, NY: Routledge.

Ifenthaler, D. (2017). Learning analytics. In K. Peppler (Ed.), The SAGE encyclopedia of out-of-school learning (pp. 417–420). Thousand Oaks, CA: SAGE Publications.

Ge, X., & Ifenthaler, D. (2017). Designing engaging educational games and assessing engagement in game-based learning. In R. Zheng & M. K. Gardner (Eds.), Handbook of research on serious games for educational applications (pp. 255–272). Hershey, PA: IGI Global.

Delcker, J., & Ifenthaler, D. (2017). Computational thinking as an interdisciplinary approach to computer science school curricula: A German perspective. In P. J. Rich & C. Hodges (Eds.), Emerging research, practice, and policy on computational thinking (pp. 49–62). New York, NY: Springer.

Ifenthaler, D. (2017). Technologiebasiertes Instruktionsdesign. bwp@ Berufs- und Wirtschaftspädagogik – online, 5, 1–12. 

Ifenthaler, D. (2017). Models for creative inventions. In E. G. Carayannis (Ed.), Encyclopedia of creativity, invention, innovation and entrepreneurship (pp. 1–3). New York, NY: Springer.

Ifenthaler, D. (2017). Alternate reality games as inventions. In E. G. Carayannis (Ed.), Encyclopedia of creativity, invention, innovation and entrepreneurship (pp. 1–3). New York, NY: Springer.

Delcker, J., Schumacher, C., & Ifenthaler, D. (2017). Einsatz von App Smashing im Unterricht. In A. Bresges, L. Mähler, R. Stephani, & A. Pallack (Eds.), MINT mit Medien produktiv gestalten (pp. 10–15). Menden: medienstatt.